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NGfLCymru

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.
Easter
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Easter

(1)
Interactive activities for whiteboard or computer on the Easter story and how Christians celebrate Easter today. Activities are differentiated at various levels. They include an electronic version of the Resurrection story, discussion topics on the meaning of Easter, matching and sequencing activities, multiple choice question games, creating nativity pictures, matching pairs games and jigsaws.
Diwali
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Diwali

(5)
Interactive activities for whiteboard or computer on the story of Rama and Sita and how Hindus celebrate Diwali today. Activities are differentiated at various levels. They include an electronic version of the story, discussion topics on the meaning of Diwali, matching and sequencing activities, multiple choice question games, creating nativity pictures, matching pairs games and jigsaws.
People who help us
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People who help us

(6)
Whiteboard activities enabling pupils to learn about the role of the police, firefighters, doctor, nurse and lollipop lady. Worksheets to support letter formation and writing. Clipart used with permission of Learning and Teaching Scotland
The building game
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The building game

(1)
This lesson introduces pupils to shapes and patterns. There are a series of activities, all of which test pupils’ ability to place shapes in a particular order. Pupils will also learn to differentiate between colours. The lesson can be simulated in the classroom using building blocks.
The story of 9
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The story of 9

(1)
Introduces pupils to the number 9. Pupils follow a character through a story where she finds nine of every item. Pupils then learn how to correctly form the number 9, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 8
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The story of 8

(1)
Introduces pupils to the number 8. Pupils follow a character through a story where she finds eight of every item. Pupils then learn how to correctly form the number 8, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 7
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The story of 7

(1)
Introduces pupils to the number 7. Pupils follow a character through a story where she finds seven of every item. Pupils then learn how to correctly form the number 7, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 6
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The story of 6

(2)
Learn all about the number 6. This activity introduces pupils to the number 6. Pupils follow a character through a story where she finds six of every item. Pupils then learn how to correctly form the number 6 and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 5
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The story of 5

(1)
Learn all about the number 5. This activity introduces pupils to the number 5. Pupils follow a character through a story where she finds five of every item. Pupils then learn how to correctly form the number 5, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 4
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The story of 4

(0)
Learn all about the number 4. This activity introduces pupils to the number 4. Pupils follow a character through a story where she finds four of every item. Pupils then learn how to correctly form the number 4, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 3
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The story of 3

(1)
Learn all about the number 3. This activity introduces pupils to the number 3. Pupils follow a character through a story where she finds three of every item. Pupils then learn how to correctly form the number 3, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound
The story of 2
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The story of 2

(2)
Learn all about the number 2. This activity introduces pupils to the number 2. Pupils follow a character through a story where she finds two of every item. Pupils then learn how to correctly form the number 2, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 1
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The story of 1

(1)
Pupils follow a character through a story where she finds one of every item. Pupils then learn how to correctly form the number 1, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: • to use mathematical language in the correct context • to begin to recognise numbers • to begin to match numbers to sight and sound
Incy Wincy spider: teach mouse control
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Incy Wincy spider: teach mouse control

(1)
By using this resource pack pupils will: learn that actions produce particular outcomes, respond to feedback from the computer, improve accuracy, speed of reactions and hand-eye coordination, improve their use of the mouse and use the computer to explore real-life and imaginary situations.
Nursery rhyme scenes
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Nursery rhyme scenes

(2)
Using nursery rhymes to develop reading for meaning aims to familiarise young children with nursery rhyme scenes and characters. The screens are designed to encourage speaking and listening skills through listening to commentaries and contributing orally to class or group discussion. The activities are suitable for whole class or small group use. Teacher guidance will be of fundamental importance in ensuring that pupils develop their speaking and listening skills effectively when using the resource.
Nursery rhymes
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Nursery rhymes

(3)
Learn some nursey rhymes. Pupils listen to and sing along with some popular nursery rhymes - Twinkle, Twinkle Little Star, The Grand Old Duke of York and Baa, Baa Black Sheep. They then complete activities based on the characters and events of the nursery rhymes they have heard.
Colours
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Colours

(1)
Teaches children the names of colours through a story. The teacher reads through a story about Cerys the cat, who is trying to buy a hat to match her red coat. She tries on blue, green and yellow hats before finding a red one. Pupils have the opportunity to interact with the story by saying if they think each hat matches the coat. They then sequence the beginning, middle and end of the story by putting pictures in the right order. Pupils test their colour-matching skills by dressing Cerys in matching coats and hats.
Time
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Time

(2)
This introduces pupils to times of the day during a school day, including meal times. Pupils follow a short story about a boy called Gwyn as he goes through his daily routine. They have the opportunity to sequence three events of his day and his meal times pictorially and then follow this up in the form of cut-and-stick worksheets. Vocabulary introduced includes: breakfast time, lunch time, tea time, morning, afternoon, evening, night. Desirable outcomes: to begin to understand the idea of time and to sequence correctly.
The Zoo
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The Zoo

(1)
Identifying animals that live in the zoo helps to develop pupils' understanding of what a zoo is and what animals can be found at a zoo. Some activities will develop and reinforce mathematical knowledge and vocabulary. Pupils will have opportunities to sort and classify. The final screen teaches pupils the rhyme Young Macpherson had a zoo, which is sung to the tune of Old MacDonald. A number of worksheets are also provided to reinforce the whiteboard activities.